42 lines
2.6 KiB
Plaintext
Executable File

[gd_scene load_steps=2 format=3 uid="uid://dbhwl1ui3n46o"]
[ext_resource type="PackedScene" uid="uid://5a2p3p8dxjfu" path="res://Animated Women Characters - Feb 2019/GLB/Female_Dress.glb" id="1_t8qhr"]
[node name="Female_Dress" instance=ExtResource("1_t8qhr")]
transform = Transform3D(0.375, 0, 0, 0, 0.375, 0, 0, 0, 0.375, 0, 0, 0)
[node name="Skeleton3D" parent="HumanArmature" index="0"]
bones/1/position = Vector3(0.425884, 0.0600924, -0.130459)
bones/1/rotation = Quaternion(0.125494, 0.684858, 0.707433, -0.121486)
bones/2/position = Vector3(0.0065493, 2.07573, 0.291912)
bones/2/rotation = Quaternion(-0.000513423, 0.00269969, 2.46359e-05, 0.999996)
bones/4/rotation = Quaternion(0.0799729, 4.3657e-07, 4.95357e-08, 0.996797)
bones/5/rotation = Quaternion(0.0118473, -8.32117e-07, 2.86791e-09, 0.99993)
bones/6/rotation = Quaternion(-0.0498442, -1.42553e-05, -0.000570471, 0.998757)
bones/7/rotation = Quaternion(0.0275481, -0.000646596, 0.00371313, 0.999613)
bones/8/position = Vector3(0.246489, 0.484599, -0.0284683)
bones/9/rotation = Quaternion(-0.610643, -0.303539, -0.671868, 0.289091)
bones/10/rotation = Quaternion(-0.00517081, -0.00771839, -0.123141, 0.992346)
bones/12/rotation = Quaternion(0.0351293, -0.00906206, 0.000502783, 0.999342)
bones/13/rotation = Quaternion(-0.079978, -0.0358851, 0.00246127, 0.996147)
bones/14/position = Vector3(0.0954858, 0.0753779, -0.0189708)
bones/14/rotation = Quaternion(0.408577, 0.853008, -0.0780947, 0.315187)
bones/15/rotation = Quaternion(0.306778, 0.893607, -0.0365328, -0.325604)
bones/16/position = Vector3(-0.231645, 0.483792, -0.0213187)
bones/17/rotation = Quaternion(-0.608751, 0.323303, 0.654876, 0.309897)
bones/18/rotation = Quaternion(-0.0332809, -0.0353638, 0.0595709, 0.997042)
bones/20/rotation = Quaternion(0.0344223, 0.00906214, -0.000492666, 0.999366)
bones/21/position = Vector3(-0.128873, -0.06793, -0.0165865)
bones/21/rotation = Quaternion(-0.200566, 0.861747, 0.0383731, 0.464428)
bones/22/rotation = Quaternion(-0.130074, 0.939086, 0.280231, 0.150559)
bones/23/rotation = Quaternion(-0.0614068, 0.0359325, -0.00188974, 0.997464)
bones/24/rotation = Quaternion(0.995512, 0.0253576, 0.0229025, 0.0882472)
bones/25/rotation = Quaternion(0.238047, 1.15159e-08, -4.0329e-08, 0.971254)
bones/26/rotation = Quaternion(0.994213, -0.0292658, -0.0172725, 0.101912)
bones/27/rotation = Quaternion(0.245002, -1.08365e-07, 2.41196e-08, 0.969523)
bones/29/position = Vector3(-0.44756, 0.0600924, -0.0857063)
bones/29/rotation = Quaternion(-0.0564969, 0.693395, 0.716253, 0.054699)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "Idle"