generated from lks/eframe_template_android
Clear waterfall texture buffer at startup
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parent
4724d23459
commit
d1271c1f7d
@ -17,6 +17,25 @@ unsafe fn check_for_gl_errors(gl: &glow::Context, msg: &str) {
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log::error!("Waterfall {}: GL ERROR {} ({:#X})", msg, err, err);
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}
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}
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unsafe fn clear_texture(gl: &glow::Context, bytes_per_row: usize, n_rows: usize) {
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let blank_line = vec![0_u8; bytes_per_row];
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for offset in 0..n_rows {
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unsafe {
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gl.tex_sub_image_2d(
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glow::TEXTURE_2D,
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0,
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0,
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offset as i32,
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bytes_per_row as i32,
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1,
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glow::RED,
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glow::UNSIGNED_BYTE,
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PixelUnpackData::Slice(&blank_line),
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);
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check_for_gl_errors(&gl, &format!("clear texture with offset {}", offset));
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}
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}
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}
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use crate::app::turbo_colormap;
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@ -200,6 +219,9 @@ impl Waterfall {
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);
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check_for_gl_errors(&gl, "Initializing Texture");
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// Clear the texture
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clear_texture(gl, width, height);
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let color_lut = gl
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.create_texture()
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.expect("Waterfall: could not create LUT");
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