generated from lks/eframe_template_android
Fix wasm build
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@@ -217,7 +217,7 @@ impl Waterfall {
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gl.tex_image_2d(
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TEXTURE_2D,
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0,
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if cfg!(target_os = "android") {
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if cfg!(target_os = "android") || cfg!(target_arch = "wasm32") {
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glow::RGB
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} else {
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glow::SRGB
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@@ -250,6 +250,8 @@ impl Waterfall {
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}
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"#,
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r#"
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precision mediump float;
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out vec4 FragColor;
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in vec3 ourColor;
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