generated from lks/eframe_template_android
Fix texture offset still using wrong dimension
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54826d50a6
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02c0f54079
@ -88,7 +88,7 @@ impl Waterfall {
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}
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if let Some(uniform) = gl.get_uniform_location(self.program, "offset") {
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gl.uniform_1_f32(Some(&uniform), self.offset as f32 / self.width as f32);
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gl.uniform_1_f32(Some(&uniform), self.offset as f32 / self.height as f32);
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}
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check_for_gl_errors(&gl, "update uniform");
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